///////////////////////////////////////////////////////////////////////////
// Copyright 2009 Arabic Game Developer Network, All rights reserved
// www.agd-online.com - info@agdn-online.com
//
// File: chambers.h
// Description:
//
///////////////////////////////////////////////////////////////////////////

// This file is part of kvalleyX.
// 
// kvalleyX is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// 
// kvalleyX is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with kvalleyX.  If not, see <http://www.gnu.org/licenses/>.

#ifndef _CHAMBERS_H
#define _CHAMBERS_H

#include "core2.h"
#include <iostream>

/////////////////// ChamberDraw Class Implementation ///////////////////
class ChamberDraw
{
	public:
		ChamberDraw();
		
		/*
		void Draw(const TextureRef& refBlock,const TextureRef& refMap,int
		CHAMBER_WIDTH,int CHAMBER_HEIGHT,int CHAMBER_CELL,int CHAMBER_TOP,int
		CHAMBER_LEFT,int CHAMBER_BOTTOM,int CHAMBER_RIGHT,int ChamberScrollX);
		*/

	static boost::scoped_ptr<ChamberDraw> instance;

private:
	///TODO: check the purpose of these members to reimplement.
};

void ChamberDrawInit(void);
void ChamberDrawShutdown(void);

#endif